▶ 調査レポート

電子ゲーム機の世界市場レポート2020

• 英文タイトル:Global Electronic Gaming Machine Sales Market Report 2020

が調査・発行した産業分析レポートです。電子ゲーム機の世界市場レポート2020 / Global Electronic Gaming Machine Sales Market Report 2020 / MRC2102QY4840資料のイメージです。• レポートコード:MRC2102QY4840
• 出版社/出版日: / 2021年1月
• レポート形態:英文、PDF、140ページ
• 納品方法:Eメール(受注後2~3営業日)
• 産業分類:消費財
• 販売価格(消費税別)
  Single User¥592,000 (USD4,000)▷ お問い合わせ
  Multi User¥888,000 (USD6,000)▷ お問い合わせ
  Enterprise License¥1,184,000 (USD8,000)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
QYリサーチ社の本調査レポートでは、世界の電子ゲーム機市場について種類別(ポーカーEGM、TV EGM、大規模EGM)、用途別(TVゲーム、ARCゲーム、ポケットゲーム、PCゲーム)、地域別(米国、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。
・電子ゲーム機市場の概要
・世界の主要地域別電子ゲーム機市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界の電子ゲーム機市場規模2015-2026:種類別(ポーカーEGM、TV EGM、大規模EGM)
・世界の電子ゲーム機市場規模2015-2026:用途別(TVゲーム、ARCゲーム、ポケットゲーム、PCゲーム)
・電子ゲーム機の米国市場規模2015-2020
・電子ゲーム機のヨーロッパ市場規模2015-2020
・電子ゲーム機の中国市場規模2015-2020
・電子ゲーム機の日本市場規模2015-2020
・電子ゲーム機の東南アジア市場規模2015-2020
・電子ゲーム機のインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
・電子ゲーム機の製造コスト分析
・販売チャネル、流通業者、顧客
・電子ゲーム機の市場動向・機会・課題
・調査の結論

Market Analysis and Insights: Global Electronic Gaming Machine Market
The global Electronic Gaming Machine market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX% during 2021-2026.

Global Electronic Gaming Machine Scope and Market Size
The global Electronic Gaming Machine market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Electronic Gaming Machine market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2015-2026.

Segment by Type, the Electronic Gaming Machine market is segmented into
Poker EGMs
TV EGMs
Large-scale EGMs

Segment by Application, the Electronic Gaming Machine market is segmented into
TV Games
ARC Games
Poket Games
PC Games

The Electronic Gaming Machine market is analysed and market size information is provided by regions (countries). Segment by Application, the Electronic Gaming Machine market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Electronic Gaming Machine Market Share Analysis
Electronic Gaming Machine market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Electronic Gaming Machine business, the date to enter into the Electronic Gaming Machine market, Electronic Gaming Machine product introduction, recent developments, etc.

The major vendors covered:
Sega
Tai rely
PlayStation
Sony
Microsoft
Xbox
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP

レポート目次

1 Electronic Gaming Machine Market Overview
1.1 Electronic Gaming Machine Product Scope
1.2 Electronic Gaming Machine Segment by Type
1.2.1 Global Electronic Gaming Machine Sales by Type (2020-2026)
1.2.2 Poker EGMs
1.2.3 TV EGMs
1.2.4 Large-scale EGMs
1.3 Electronic Gaming Machine Segment by Application
1.3.1 Global Electronic Gaming Machine Sales Comparison by Application (2020-2026)
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 Electronic Gaming Machine Market Estimates and Forecasts (2015-2026)
1.4.1 Global Electronic Gaming Machine Sales Growth Rate (2015-2026)
1.4.2 Global Electronic Gaming Machine Revenue and Growth Rate (2015-2026)
1.4.3 Global Electronic Gaming Machine Price Trends (2015-2026)

2 Electronic Gaming Machine Estimate and Forecast by Region
2.1 Global Electronic Gaming Machine Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Electronic Gaming Machine Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Electronic Gaming Machine Sales Market Share by Region (2015-2020)
2.2.2 Global Electronic Gaming Machine Revenue Market Share by Region (2015-2020)
2.3 Global Electronic Gaming Machine Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Electronic Gaming Machine Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Electronic Gaming Machine Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Electronic Gaming Machine Estimates and Projections (2015-2026)
2.4.2 Europe Electronic Gaming Machine Estimates and Projections (2015-2026)
2.4.3 China Electronic Gaming Machine Estimates and Projections (2015-2026)
2.4.4 Japan Electronic Gaming Machine Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Electronic Gaming Machine Estimates and Projections (2015-2026)
2.4.6 India Electronic Gaming Machine Estimates and Projections (2015-2026)
3 Global Electronic Gaming Machine Competition Landscape by Players
3.1 Global Top Electronic Gaming Machine Players by Sales (2015-2020)
3.2 Global Top Electronic Gaming Machine Players by Revenue (2015-2020)
3.3 Global Electronic Gaming Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Electronic Gaming Machine as of 2019)
3.4 Global Electronic Gaming Machine Average Price by Company (2015-2020)
3.5 Manufacturers Electronic Gaming Machine Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Electronic Gaming Machine Players (Opinion Leaders)
4 Global Electronic Gaming Machine Market Size by Type
4.1 Global Electronic Gaming Machine Historic Market Review by Type (2015-2020)
4.1.1 Global Electronic Gaming Machine Sales Market Share by Type (2015-2020)
4.1.2 Global Electronic Gaming Machine Revenue Market Share by Type (2015-2020)
4.1.3 Global Electronic Gaming Machine Price by Type (2015-2020)
4.2 Global Electronic Gaming Machine Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Electronic Gaming Machine Sales Forecast by Type (2021-2026)
4.2.2 Global Electronic Gaming Machine Revenue Forecast by Type (2021-2026)
4.2.3 Global Electronic Gaming Machine Price Forecast by Type (2021-2026)
5 Global Electronic Gaming Machine Market Size by Application
5.1 Global Electronic Gaming Machine Historic Market Review by Application (2015-2020)
5.1.1 Global Electronic Gaming Machine Sales Market Share by Application (2015-2020)
5.1.2 Global Electronic Gaming Machine Revenue Market Share by Application (2015-2020)
5.1.3 Global Electronic Gaming Machine Price by Application (2015-2020)
5.2 Global Electronic Gaming Machine Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Electronic Gaming Machine Sales Forecast by Application (2021-2026)
5.2.2 Global Electronic Gaming Machine Revenue Forecast by Application (2021-2026)
5.2.3 Global Electronic Gaming Machine Price Forecast by Application (2021-2026)

6 United States Electronic Gaming Machine Market Facts & Figures
6.1 United States Electronic Gaming Machine Sales Market Share by Company (2015-2020)
6.2 United States Electronic Gaming Machine Sales Market Share by Type (2015-2020)
6.3 United States Electronic Gaming Machine Sales Market Share by Application (2015-2020)

7 Europe Electronic Gaming Machine Market Facts & Figures
7.1 Europe Electronic Gaming Machine Sales Market Share by Company (2015-2020)
7.2 Europe Electronic Gaming Machine Sales Market Share by Type (2015-2020)
7.3 Europe Electronic Gaming Machine Sales Market Share by Application (2015-2020)

8 China Electronic Gaming Machine Market Facts & Figures
8.1 China Electronic Gaming Machine Sales Market Share by Company (2015-2020)
8.2 China Electronic Gaming Machine Sales Market Share by Type (2015-2020)
8.3 China Electronic Gaming Machine Sales Market Share by Application (2015-2020)

9 Japan Electronic Gaming Machine Market Facts & Figures
9.1 Japan Electronic Gaming Machine Sales Market Share by Company (3015-3030)
9.2 Japan Electronic Gaming Machine Sales Market Share by Type (2015-2020)
9.3 Japan Electronic Gaming Machine Sales Market Share by Application (2015-2020)

10 Southeast Asia Electronic Gaming Machine Market Facts & Figures
10.1 Southeast Asia Electronic Gaming Machine Sales Market Share by Company (2015-2020)
10.2 Southeast Asia Electronic Gaming Machine Sales Market Share by Type (2015-2020)
10.3 Southeast Asia Electronic Gaming Machine Sales Market Share by Application (2015-2020)

11 India Electronic Gaming Machine Market Facts & Figures
11.1 India Electronic Gaming Machine Sales Market Share by Company (2015-2020)
11.2 India Electronic Gaming Machine Sales Market Share by Type (2015-2020)
11.3 India Electronic Gaming Machine Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Electronic Gaming Machine Business
12.1 Sega
12.1.1 Sega Corporation Information
12.1.2 Sega Business Overview
12.1.3 Sega Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Sega Electronic Gaming Machine Products Offered
12.1.5 Sega Recent Development
12.2 Tai rely
12.2.1 Tai rely Corporation Information
12.2.2 Tai rely Business Overview
12.2.3 Tai rely Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Tai rely Electronic Gaming Machine Products Offered
12.2.5 Tai rely Recent Development
12.3 PlayStation
12.3.1 PlayStation Corporation Information
12.3.2 PlayStation Business Overview
12.3.3 PlayStation Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.3.4 PlayStation Electronic Gaming Machine Products Offered
12.3.5 PlayStation Recent Development
12.4 Sony
12.4.1 Sony Corporation Information
12.4.2 Sony Business Overview
12.4.3 Sony Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.4.4 Sony Electronic Gaming Machine Products Offered
12.4.5 Sony Recent Development
12.5 Microsoft
12.5.1 Microsoft Corporation Information
12.5.2 Microsoft Business Overview
12.5.3 Microsoft Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.5.4 Microsoft Electronic Gaming Machine Products Offered
12.5.5 Microsoft Recent Development
12.6 Xbox
12.6.1 Xbox Corporation Information
12.6.2 Xbox Business Overview
12.6.3 Xbox Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.6.4 Xbox Electronic Gaming Machine Products Offered
12.6.5 Xbox Recent Development
12.7 Nintendo
12.7.1 Nintendo Corporation Information
12.7.2 Nintendo Business Overview
12.7.3 Nintendo Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.7.4 Nintendo Electronic Gaming Machine Products Offered
12.7.5 Nintendo Recent Development
12.8 I-dong
12.8.1 I-dong Corporation Information
12.8.2 I-dong Business Overview
12.8.3 I-dong Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.8.4 I-dong Electronic Gaming Machine Products Offered
12.8.5 I-dong Recent Development
12.9 Timetop
12.9.1 Timetop Corporation Information
12.9.2 Timetop Business Overview
12.9.3 Timetop Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.9.4 Timetop Electronic Gaming Machine Products Offered
12.9.5 Timetop Recent Development
12.10 Subor
12.10.1 Subor Corporation Information
12.10.2 Subor Business Overview
12.10.3 Subor Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.10.4 Subor Electronic Gaming Machine Products Offered
12.10.5 Subor Recent Development
12.11 Alien technology
12.11.1 Alien technology Corporation Information
12.11.2 Alien technology Business Overview
12.11.3 Alien technology Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.11.4 Alien technology Electronic Gaming Machine Products Offered
12.11.5 Alien technology Recent Development
12.12 Uniscom
12.12.1 Uniscom Corporation Information
12.12.2 Uniscom Business Overview
12.12.3 Uniscom Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.12.4 Uniscom Electronic Gaming Machine Products Offered
12.12.5 Uniscom Recent Development
12.13 JXD
12.13.1 JXD Corporation Information
12.13.2 JXD Business Overview
12.13.3 JXD Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.13.4 JXD Electronic Gaming Machine Products Offered
12.13.5 JXD Recent Development
12.14 WINYSON
12.14.1 WINYSON Corporation Information
12.14.2 WINYSON Business Overview
12.14.3 WINYSON Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.14.4 WINYSON Electronic Gaming Machine Products Offered
12.14.5 WINYSON Recent Development
12.15 THRUSTMASTER
12.15.1 THRUSTMASTER Corporation Information
12.15.2 THRUSTMASTER Business Overview
12.15.3 THRUSTMASTER Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.15.4 THRUSTMASTER Electronic Gaming Machine Products Offered
12.15.5 THRUSTMASTER Recent Development
12.16 BLACK HORNS
12.16.1 BLACK HORNS Corporation Information
12.16.2 BLACK HORNS Business Overview
12.16.3 BLACK HORNS Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.16.4 BLACK HORNS Electronic Gaming Machine Products Offered
12.16.5 BLACK HORNS Recent Development
12.17 BETOP
12.17.1 BETOP Corporation Information
12.17.2 BETOP Business Overview
12.17.3 BETOP Electronic Gaming Machine Sales, Revenue and Gross Margin (2015-2020)
12.17.4 BETOP Electronic Gaming Machine Products Offered
12.17.5 BETOP Recent Development

13 Electronic Gaming Machine Manufacturing Cost Analysis
13.1 Electronic Gaming Machine Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Electronic Gaming Machine
13.4 Electronic Gaming Machine Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Electronic Gaming Machine Distributors List
14.3 Electronic Gaming Machine Customers

15 Market Dynamics
15.1 Electronic Gaming Machine Market Trends
15.2 Electronic Gaming Machine Opportunities and Drivers
15.3 Electronic Gaming Machine Market Challenges
15.4 Electronic Gaming Machine Market Restraints
15.5 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Tables
Table 1. Global Electronic Gaming Machine Sales (K Units) Growth Rate by Type (2020-2026) (US$ Million)
Table 2. Global Electronic Gaming Machine Sales (K Units) Comparison by Application (2020-2026) (US$ Million)
Table 3. Global Market Electronic Gaming Machine Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 4. Global Electronic Gaming Machine Sales (K Units) by Region (2015-2020)
Table 5. Global Electronic Gaming Machine Sales Market Share by Region (2015-2020)
Table 6. Global Electronic Gaming Machine Revenue (US$ Million) Market Share by Region (2015-2020))
Table 7. Global Electronic Gaming Machine Revenue Share by Region (2015-2020)
Table 8. Global Electronic Gaming Machine Sales (K Units) Forecast by Region (2021-2026)
Table 9. Global Electronic Gaming Machine Sales Market Share Forecast by Region (2021-2026)
Table 10. Global Electronic Gaming Machine Revenue (US$ Million) Forecast by Region (2021-2026)
Table 11. Global Electronic Gaming Machine Revenue Share Forecast by Region (2021-2026)
Table 12. Global Electronic Gaming Machine (K Units) of Key Companies (2015-2020)
Table 13. Global Electronic Gaming Machine Sales Share by Company (2015-2020)
Table 14. Global Electronic Gaming Machine Revenue (US$ Million) by Company (2015-2020)
Table 15. Global Electronic Gaming Machine Revenue Share by Company (2015-2020)
Table 16. Global Electronic Gaming Machine by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Electronic Gaming Machine as of 2019)
Table 17. Global Electronic Gaming Machine Average Price (USD/Unit) of Key Company (2015-2020)
Table 18. Manufacturers Electronic Gaming Machine Manufacturing Sites and Area Served
Table 19. Manufacturers Electronic Gaming Machine Product Type
Table 20. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 21. Main Points Interviewed from Key Electronic Gaming Machine Players
Table 22. Global Electronic Gaming Machine Sales (K Units) by Type (2015-2020)
Table 23. Global Electronic Gaming Machine Sales Share by Type (2015-2020)
Table 24. Global Electronic Gaming Machine Revenue (US$ Million) Market Share by Type (2015-2020)
Table 25. Global Electronic Gaming Machine Price (K Units) by Type (2015-2020)
Table 26. Global Electronic Gaming Machine Sales Share by Type (2021-2026)
Table 27. Global Electronic Gaming Machine Revenue (US$ Million) Market Share by Type (2021-2026)
Table 28. Global Electronic Gaming Machine Revenue Share by Type (2021-2026)
Table 29. Global Electronic Gaming Machine Price (K Units) by Type (2021-2026)
Table 30. Global Electronic Gaming Machine Sales (K Units) by Application (2015-2020)
Table 31. Global Electronic Gaming Machine Sales Share by Application (2015-2020)
Table 32. Global Electronic Gaming Machine Revenue (US$ Million) Market Share by Application (2015-2020)
Table 33. Global Electronic Gaming Machine Price (K Units) by Application (2015-2020)
Table 34. Global Electronic Gaming Machine Sales (K Units) by Application (2021-2026)
Table 35. Global Electronic Gaming Machine Sales Share by Application (2021-2026)
Table 36. Global Electronic Gaming Machine Revenue (US$ Million) Market Share by Application (2021-2026)
Table 37. Global Electronic Gaming Machine Revenue Share by Application (2021-2026)
Table 38. Global Electronic Gaming Machine Price (K Units) by Application (2021-2026)
Table 39. United States Electronic Gaming Machine Sales (K Units) by Company (2015-2020)
Table 40. United States Electronic Gaming Machine Sales Market Share by Company (2015-2020)
Table 41. United States Electronic Gaming Machine Sales (K Units) by Type (2015-2020)
Table 42. United States Electronic Gaming Machine Sales Market Share by Type (2015-2020)
Table 43. United States Electronic Gaming Machine Sales (K Units) by Application (2015-2020)
Table 44. United States Electronic Gaming Machine Sales Market Share by Application (2015-2020)
Table 45. Europe Electronic Gaming Machine Sales (K Units) by Company (2015-2020)
Table 46. Europe Electronic Gaming Machine Sales Market Share by Company (2015-2020)
Table 47. Europe Electronic Gaming Machine Sales (K Units) by Type (2015-2020)
Table 48. Europe Electronic Gaming Machine Sales Market Share by Type (2015-2020)
Table 49. Europe Electronic Gaming Machine Sales (K Units) by Application (2015-2020)
Table 50. Europe Electronic Gaming Machine Sales Market Share by Type (2015-2020)
Table 51. China Electronic Gaming Machine Sales (K Units) by Company (2015-2020)
Table 52. China Electronic Gaming Machine Sales Market Share by Company (2015-2020)
Table 53. China Electronic Gaming Machine Sales (K Units) by Type (2015-2020)
Table 54. China Electronic Gaming Machine Sales Market Share by Type (2015-2020)
Table 55. China Electronic Gaming Machine Sales (K Units) by Application (2015-2020)
Table 56. China Electronic Gaming Machine Sales Market Share by Application (2015-2020)
Table 57. Japan Electronic Gaming Machine Sales (K Units) by Company (2015-2020)
Table 58. Japan Electronic Gaming Machine Sales Market Share by Company (2015-2020)
Table 59. Japan Electronic Gaming Machine Sales (K Units) by Type (2015-2020)
Table 60. Japan Electronic Gaming Machine Sales Market Share by Type (2015-2020)
Table 61. Japan Electronic Gaming Machine Sales (K Units) by Application (2015-2020)
Table 62. Japan Electronic Gaming Machine Sales Market Share by Application (2015-2020)
Table 63. Southeast Asia Electronic Gaming Machine Sales (K Units) by Company (2015-2020)
Table 64. Southeast Asia Electronic Gaming Machine Sales Market Share by Company (2015-2020)
Table 65. Southeast Asia Electronic Gaming Machine Sales (K Units) by Type (2015-2020)
Table 66. Southeast Asia Electronic Gaming Machine Sales Market Share by Type (2015-2020)
Table 67. Southeast Asia Electronic Gaming Machine Sales (K Units) by Type (2015-2020)
Table 68. Southeast Asia Electronic Gaming Machine Sales Market Share by Application (2015-2020)
Table 69. India Electronic Gaming Machine Sales (K Units) by Company (2015-2020)
Table 70. India Electronic Gaming Machine Sales Market Share by Company (2015-2020)
Table 71. India Electronic Gaming Machine Sales (K Units) by Type (2015-2020)
Table 72. India Electronic Gaming Machine Sales Market Share by Type (2015-2020)
Table 73. India Electronic Gaming Machine Sales (K Units) by Application (2015-2020)
Table 74. India Electronic Gaming Machine Sales Market Share by Application (2015-2020)
Table 75. Sega Corporation Information
Table 76. Sega Description and Business Overview
Table 77. Sega Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 78. Sega Electronic Gaming Machine Product
Table 79. Sega Recent Development
Table 80. Tai rely Corporation Information
Table 81. Tai rely Description and Business Overview
Table 82. Tai rely Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. Tai rely Electronic Gaming Machine Product
Table 84. Tai rely Recent Development
Table 85. PlayStation Corporation Information
Table 86. PlayStation Description and Business Overview
Table 87. PlayStation Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. PlayStation Electronic Gaming Machine Product
Table 89. PlayStation Recent Development
Table 90. Sony Corporation Information
Table 91. Sony Description and Business Overview
Table 92. Sony Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 93. Sony Electronic Gaming Machine Product
Table 94. Sony Recent Development
Table 95. Microsoft Corporation Information
Table 96. Microsoft Description and Business Overview
Table 97. Microsoft Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 98. Microsoft Electronic Gaming Machine Product
Table 99. Microsoft Recent Development
Table 100. Xbox Corporation Information
Table 101. Xbox Description and Business Overview
Table 102. Xbox Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 103. Xbox Electronic Gaming Machine Product
Table 104. Xbox Recent Development
Table 105. Nintendo Corporation Information
Table 106. Nintendo Description and Business Overview
Table 107. Nintendo Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 108. Nintendo Electronic Gaming Machine Product
Table 109. Nintendo Recent Development
Table 110. I-dong Corporation Information
Table 111. I-dong Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 112. I-dong Description and Business Overview
Table 113. I-dong Electronic Gaming Machine Product
Table 114. I-dong Recent Development
Table 115. Timetop Corporation Information
Table 116. Timetop Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 117. Timetop Description and Business Overview
Table 118. Timetop Electronic Gaming Machine Product
Table 119. Timetop Recent Development
Table 120. Subor Corporation Information
Table 121. Subor Description and Business Overview
Table 122. Subor Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 123. Subor Electronic Gaming Machine Product
Table 124. Subor Recent Development
Table 125. Alien technology Corporation Information
Table 126. Alien technology Description and Business Overview
Table 127. Alien technology Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 128. Alien technology Electronic Gaming Machine Product
Table 129. Alien technology Recent Development
Table 130. Uniscom Corporation Information
Table 131. Uniscom Description and Business Overview
Table 132. Uniscom Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 133. Uniscom Electronic Gaming Machine Product
Table 134. Uniscom Recent Development
Table 135. JXD Corporation Information
Table 136. JXD Description and Business Overview
Table 137. JXD Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 138. JXD Electronic Gaming Machine Product
Table 139. JXD Recent Development
Table 140. WINYSON Corporation Information
Table 141. WINYSON Description and Business Overview
Table 142. WINYSON Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 143. WINYSON Electronic Gaming Machine Product
Table 144. WINYSON Recent Development
Table 145. THRUSTMASTER Corporation Information
Table 146. THRUSTMASTER Description and Business Overview
Table 147. THRUSTMASTER Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 148. THRUSTMASTER Electronic Gaming Machine Product
Table 149. THRUSTMASTER Recent Development
Table 150. BLACK HORNS Corporation Information
Table 151. BLACK HORNS Description and Business Overview
Table 152. BLACK HORNS Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 153. BLACK HORNS Electronic Gaming Machine Product
Table 154. BLACK HORNS Recent Development
Table 155. BETOP Corporation Information
Table 156. BETOP Description and Business Overview
Table 157. BETOP Electronic Gaming Machine Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 158. BETOP Electronic Gaming Machine Product
Table 159. BETOP Recent Development
Table 160. Production Base and Market Concentration Rate of Raw Material
Table 161. Key Suppliers of Raw Materials
Table 162. Electronic Gaming Machine Distributors List
Table 163. Electronic Gaming Machine Customers List
Table 164. Electronic Gaming Machine Market Key Trends
Table 165. Electronic Gaming Machine Key Opportunities and Drivers
Table 166. Electronic Gaming Machine Market Challenges
Table 167. Research Programs/Design for This Report
Table 168. Key Data Information from Secondary Sources
Table 169. Key Data Information from Primary Sources
List of Figures
Figure 1. Electronic Gaming Machine Product Picture
Figure 2. Global Electronic Gaming Machine Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Electronic Gaming Machine Market Share by Application in 2020 & 2026
Figure 6. TV Games Examples
Figure 7. ARC Games Examples
Figure 8. Poket Games Examples
Figure 9. PC Games Examples
Figure 10. Global Electronic Gaming Machine Sales (K Units) Growth Rate (2015-2026)
Figure 11. Global Electronic Gaming Machine Revenue (US$ Million) Growth Rate (2015-2026)
Figure 12. Global Electronic Gaming Machine Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 13. Global Electronic Gaming Machine Revenue Market Share by Region: 2015 VS 2020
Figure 14. Global Electronic Gaming Machine Revenue Market Share by Region: 2021 VS 2026
Figure 15. United States Electronic Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 16. United States Electronic Gaming Machine Sales (K Units) Growth Rate (2015-2026)
Figure 17. Europe Electronic Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. Europe Electronic Gaming Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 19. China Electronic Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. China Electronic Gaming Machine Sales (Million USD) and Growth Rate (2015-2026)
Figure 21. Japan Electronic Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. Japan Electronic Gaming Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 23. Southeast Asia Electronic Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. Southeast Asia Electronic Gaming Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 25. India Electronic Gaming Machine Revenue (Million USD) Growth Rate (2015-2026)
Figure 26. India Electronic Gaming Machine Sales (Million USD) Growth Rate (2015-2026)
Figure 27. Global 5 Largest Electronic Gaming Machine Players Market Share by Revenue in Electronic Gaming Machine 2015 & 2019
Figure 28. Electronic Gaming Machine Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 29. Global Electronic Gaming Machine Revenue Share by Type (2015-2020)
Figure 30. Global Electronic Gaming Machine Revenue Growth Rate by Type in 2015 & 2019
Figure 31. Global Electronic Gaming Machine Revenue Share by Application (2015-2020)
Figure 32. Global Electronic Gaming Machine Revenue Growth Rate by Application in 2015 & 2019
Figure 33. United States Electronic Gaming Machine Sales Market Share by Type in 2019
Figure 34. United States Electronic Gaming Machine Sales Market Share by Type in 2019
Figure 35. Europe Electronic Gaming Machine Sales Market Share by Company in 2019
Figure 36. Europe Electronic Gaming Machine Sales Market Share by Type in 2019
Figure 37. Europe Electronic Gaming Machine Sales Market Share by Application in 2019
Figure 38. China Electronic Gaming Machine Sales Market Share by Company in 2019
Figure 39. China Electronic Gaming Machine Sales Market Share by Type in 2019
Figure 40. China Electronic Gaming Machine Sales Market Share by Application in 2019
Figure 41. Japan Electronic Gaming Machine Sales Market Share by Company in 2019
Figure 42. Japan Electronic Gaming Machine Sales Market Share by Type in 2019
Figure 43. Japan Electronic Gaming Machine Sales Market Share by Application in 2019
Figure 44. Southeast Asia Electronic Gaming Machine Sales Market Share by Company in 2019
Figure 45. Southeast Asia Electronic Gaming Machine Sales Market Share by Type in 2019
Figure 46. Southeast Asia Electronic Gaming Machine Sales Market Share by Application in 2019
Figure 47. India Electronic Gaming Machine Sales Market Share by Company in 2019
Figure 48. India Electronic Gaming Machine Sales Market Share by Type in 2019
Figure 49. India Electronic Gaming Machine Sales Market Share by Application in 2019
Figure 50. Key Raw Materials Price Trend
Figure 51. Manufacturing Cost Structure of Electronic Gaming Machine
Figure 52. Manufacturing Process Analysis of Electronic Gaming Machine
Figure 53. Electronic Gaming Machine Industrial Chain Analysis
Figure 54. Channels of Distribution
Figure 55. Distributors Profiles
Figure 56. Porter's Five Forces Analysis
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed