▶ 調査レポート

ゲーム機の世界市場レポート2020

• 英文タイトル:Global Gaming Console Sales Market Report 2020

が調査・発行した産業分析レポートです。ゲーム機の世界市場レポート2020 / Global Gaming Console Sales Market Report 2020 / MRC2102QY5680資料のイメージです。• レポートコード:MRC2102QY5680
• 出版社/出版日: / 2021年1月
• レポート形態:英文、PDF、130ページ
• 納品方法:Eメール(受注後2~3営業日)
• 産業分類:電子、半導体
• 販売価格(消費税別)
  Single User¥592,000 (USD4,000)▷ お問い合わせ
  Multi User¥888,000 (USD6,000)▷ お問い合わせ
  Enterprise License¥1,184,000 (USD8,000)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
QYリサーチ社の本調査レポートでは、世界のゲーム機市場について種類別(家庭用コンソール、ハンドヘルド型コンソール)、用途別(家庭用、商業用)、地域別(米国、ヨーロッパ、中国、日本、東南アジア、インド)に区分して調査し、纏めました。2015年~2026年までの市場規模予測、主要プレイヤーの競争状況・市場シェア・企業情報、製造コスト分析、販売チャネル・流通業者・顧客情報、市場動向・機会・課題などのマーケットデータが記載されています。市場予測データは新型コロナウイルスの影響を反映させました。
・ゲーム機市場の概要
・世界の主要地域別ゲーム機市場規模2015-2026
・主要プレイヤーの競争状況・市場シェア
・世界のゲーム機市場規模2015-2026:種類別(家庭用コンソール、ハンドヘルド型コンソール)
・世界のゲーム機市場規模2015-2026:用途別(家庭用、商業用)
・ゲーム機の米国市場規模2015-2020
・ゲーム機のヨーロッパ市場規模2015-2020
・ゲーム機の中国市場規模2015-2020
・ゲーム機の日本市場規模2015-2020
・ゲーム機の東南アジア市場規模2015-2020
・ゲーム機のインド市場規模2015-2020
・主要プレイヤーの企業情報:事業概要・売上・企業動向
・ゲーム機の製造コスト分析
・販売チャネル、流通業者、顧客
・ゲーム機の市場動向・機会・課題
・調査の結論

A console machine primarily designed for consumers to use for playing video game. There are some advantages, like Games are written to function with console hardware, games load more quickly on consoles, versus PCs, with the exception of gaming rigs, all video game consoles are plug-and-play, driver compatibility issues are rare etc.
As opposed to personal computers, in which a platform (Windows) is a quasi-monopoly, the console market is an oligopoly. For game consoles, intense competition currently exists between Nintendo (switch), Microsoft (Xbox), and Sony (PS4). Sony was the largest manufacturer before 2018. Spending across hardware, content and services for both Sony and Microsoft fell in 2018 as the PS4 and Xbox One platforms enter the later stages of their lifecycles. Nintendo has successfully turned around its console business with the launch of the Switch. The hybrid nature of Nintendo’s Switch has allowed it to flex to the buying needs of consumers in different regions, thus making it a globally attractive and relevant product. In 2018, Nintendo’s console market share overtakes that of Sony’s. Nintendo sold over 22 million gaming consoles, and held 47.8% of the market.Geographically, the global Gaming Console market has been segmented into North America, Europe, Japan and Row. The North America held the largest share in the global market, its revenue of global market exceeds 43% in 2018. The next is Europe.

Market Analysis and Insights: Global Gaming Console Market
The global Gaming Console market size is projected to reach US$ 7172.8 million by 2026, from US$ 9819.5 million in 2020, at a CAGR of -5.1% during 2021-2026.

Global Gaming Console Scope and Market Size
The global Gaming Console market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Console market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2015-2026.

Segment by Type, the Gaming Console market is segmented into
Home Console
Handheld Console

Segment by Application, the Gaming Console market is segmented into
Household Use
Commercial Use

The Gaming Console market is analysed and market size information is provided by regions (countries). Segment by Application, the Gaming Console market is segmented into United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
The report includes region-wise market size for the period 2015-2026. It also includes market size and forecast by players, by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Gaming Console Market Share Analysis
Gaming Console market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Console business, the date to enter into the Gaming Console market, Gaming Console product introduction, recent developments, etc.

The major vendors covered:
Sony
Microsoft
Nintendo

レポート目次

1 Gaming Console Market Overview
1.1 Gaming Console Product Scope
1.2 Gaming Console Segment by Type
1.2.1 Global Gaming Console Sales by Type (2020-2026)
1.2.2 Home Console
1.2.3 Handheld Console
1.3 Gaming Console Segment by Application
1.3.1 Global Gaming Console Sales Comparison by Application (2020-2026)
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Gaming Console Market Estimates and Forecasts (2015-2026)
1.4.1 Global Gaming Console Sales Growth Rate (2015-2026)
1.4.2 Global Gaming Console Revenue and Growth Rate (2015-2026)
1.4.3 Global Gaming Console Price Trends (2015-2026)

2 Gaming Console Estimate and Forecast by Region
2.1 Global Gaming Console Market Size by Region: 2015 VS 2020 VS 2026
2.2 Global Gaming Console Retrospective Market Scenario by Region (2015-2020)
2.2.1 Global Gaming Console Sales Market Share by Region (2015-2020)
2.2.2 Global Gaming Console Revenue Market Share by Region (2015-2020)
2.3 Global Gaming Console Market Estimates and Forecasts by Region (2021-2026)
2.3.1 Global Gaming Console Sales Estimates and Forecasts by Region (2021-2026)
2.3.2 Global Gaming Console Revenue Forecast by Region (2021-2026)
2.4 Geographic Market Analysis: Market Facts & Figures
2.4.1 United States Gaming Console Estimates and Projections (2015-2026)
2.4.2 Europe Gaming Console Estimates and Projections (2015-2026)
2.4.3 China Gaming Console Estimates and Projections (2015-2026)
2.4.4 Japan Gaming Console Estimates and Projections (2015-2026)
2.4.5 Southeast Asia Gaming Console Estimates and Projections (2015-2026)
2.4.6 India Gaming Console Estimates and Projections (2015-2026)
3 Global Gaming Console Competition Landscape by Players
3.1 Global Top Gaming Console Players by Sales (2015-2020)
3.2 Global Top Gaming Console Players by Revenue (2015-2020)
3.3 Global Gaming Console Market Share by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Console as of 2019)
3.4 Global Gaming Console Average Price by Company (2015-2020)
3.5 Manufacturers Gaming Console Manufacturing Sites, Area Served, Product Type
3.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3.7 Primary Interviews with Key Gaming Console Players (Opinion Leaders)
4 Global Gaming Console Market Size by Type
4.1 Global Gaming Console Historic Market Review by Type (2015-2020)
4.1.1 Global Gaming Console Sales Market Share by Type (2015-2020)
4.1.2 Global Gaming Console Revenue Market Share by Type (2015-2020)
4.1.3 Global Gaming Console Price by Type (2015-2020)
4.2 Global Gaming Console Market Estimates and Forecasts by Type (2021-2026)
4.2.1 Global Gaming Console Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Console Revenue Forecast by Type (2021-2026)
4.2.3 Global Gaming Console Price Forecast by Type (2021-2026)
5 Global Gaming Console Market Size by Application
5.1 Global Gaming Console Historic Market Review by Application (2015-2020)
5.1.1 Global Gaming Console Sales Market Share by Application (2015-2020)
5.1.2 Global Gaming Console Revenue Market Share by Application (2015-2020)
5.1.3 Global Gaming Console Price by Application (2015-2020)
5.2 Global Gaming Console Market Estimates and Forecasts by Application (2021-2026)
5.2.1 Global Gaming Console Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Console Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Console Price Forecast by Application (2021-2026)

6 United States Gaming Console Market Facts & Figures
6.1 United States Gaming Console Sales Market Share by Company (2015-2020)
6.2 United States Gaming Console Sales Market Share by Type (2015-2020)
6.3 United States Gaming Console Sales Market Share by Application (2015-2020)

7 Europe Gaming Console Market Facts & Figures
7.1 Europe Gaming Console Sales Market Share by Company (2015-2020)
7.2 Europe Gaming Console Sales Market Share by Type (2015-2020)
7.3 Europe Gaming Console Sales Market Share by Application (2015-2020)

8 China Gaming Console Market Facts & Figures
8.1 China Gaming Console Sales Market Share by Company (2015-2020)
8.2 China Gaming Console Sales Market Share by Type (2015-2020)
8.3 China Gaming Console Sales Market Share by Application (2015-2020)

9 Japan Gaming Console Market Facts & Figures
9.1 Japan Gaming Console Sales Market Share by Company (3015-3030)
9.2 Japan Gaming Console Sales Market Share by Type (2015-2020)
9.3 Japan Gaming Console Sales Market Share by Application (2015-2020)

10 Southeast Asia Gaming Console Market Facts & Figures
10.1 Southeast Asia Gaming Console Sales Market Share by Company (2015-2020)
10.2 Southeast Asia Gaming Console Sales Market Share by Type (2015-2020)
10.3 Southeast Asia Gaming Console Sales Market Share by Application (2015-2020)

11 India Gaming Console Market Facts & Figures
11.1 India Gaming Console Sales Market Share by Company (2015-2020)
11.2 India Gaming Console Sales Market Share by Type (2015-2020)
11.3 India Gaming Console Sales Market Share by Application (2015-2020)

12 Company Profiles and Key Figures in Gaming Console Business
12.1 Sony
12.1.1 Sony Corporation Information
12.1.2 Sony Business Overview
12.1.3 Sony Gaming Console Sales, Revenue and Gross Margin (2015-2020)
12.1.4 Sony Gaming Console Products Offered
12.1.5 Sony Recent Development
12.2 Microsoft
12.2.1 Microsoft Corporation Information
12.2.2 Microsoft Business Overview
12.2.3 Microsoft Gaming Console Sales, Revenue and Gross Margin (2015-2020)
12.2.4 Microsoft Gaming Console Products Offered
12.2.5 Microsoft Recent Development
12.3 Nintendo
12.3.1 Nintendo Corporation Information
12.3.2 Nintendo Business Overview
12.3.3 Nintendo Gaming Console Sales, Revenue and Gross Margin (2015-2020)
12.3.4 Nintendo Gaming Console Products Offered
12.3.5 Nintendo Recent Development

13 Gaming Console Manufacturing Cost Analysis
13.1 Gaming Console Key Raw Materials Analysis
13.1.1 Key Raw Materials
13.1.2 Key Raw Materials Price Trend
13.1.3 Key Suppliers of Raw Materials
13.2 Proportion of Manufacturing Cost Structure
13.3 Manufacturing Process Analysis of Gaming Console
13.4 Gaming Console Industrial Chain Analysis

14 Marketing Channel, Distributors and Customers
14.1 Marketing Channel
14.2 Gaming Console Distributors List
14.3 Gaming Console Customers

15 Market Dynamics
15.1 Gaming Console Market Trends
15.2 Gaming Console Opportunities and Drivers
15.3 Gaming Console Market Challenges
15.4 Gaming Console Market Restraints
15.5 Porter’s Five Forces Analysis

16 Research Findings and Conclusion

17 Appendix
17.1 Research Methodology
17.1.1 Methodology/Research Approach
17.1.2 Data Source
17.2 Author List
17.3 Disclaimer

List of Tables
Table 1. Global Gaming Console Sales (K Units) Growth Rate by Type (2020-2026) (US$ Million)
Table 2. Global Gaming Console Sales (K Units) Comparison by Application (2020-2026) (US$ Million)
Table 3. Global Market Gaming Console Market Size (US$ Million) by Region:2015 VS 2020 &2026
Table 4. Global Gaming Console Sales (K Units) by Region (2015-2020)
Table 5. Global Gaming Console Sales Market Share by Region (2015-2020)
Table 6. Global Gaming Console Revenue (US$ Million) Market Share by Region (2015-2020))
Table 7. Global Gaming Console Revenue Share by Region (2015-2020)
Table 8. Global Gaming Console Sales (K Units) Forecast by Region (2021-2026)
Table 9. Global Gaming Console Sales Market Share Forecast by Region (2021-2026)
Table 10. Global Gaming Console Revenue (US$ Million) Forecast by Region (2021-2026)
Table 11. Global Gaming Console Revenue Share Forecast by Region (2021-2026)
Table 12. Global Gaming Console (K Units) of Key Companies (2015-2020)
Table 13. Global Gaming Console Sales Share by Company (2015-2020)
Table 14. Global Gaming Console Revenue (US$ Million) by Company (2015-2020)
Table 15. Global Gaming Console Revenue Share by Company (2015-2020)
Table 16. Global Gaming Console by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Console as of 2019)
Table 17. Global Gaming Console Average Price (USD/Unit) of Key Company (2015-2020)
Table 18. Manufacturers Gaming Console Manufacturing Sites and Area Served
Table 19. Manufacturers Gaming Console Product Type
Table 20. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 21. Main Points Interviewed from Key Gaming Console Players
Table 22. Global Gaming Console Sales (K Units) by Type (2015-2020)
Table 23. Global Gaming Console Sales Share by Type (2015-2020)
Table 24. Global Gaming Console Revenue (US$ Million) Market Share by Type (2015-2020)
Table 25. Global Gaming Console Price (K Units) by Type (2015-2020)
Table 26. Global Gaming Console Sales Share by Type (2021-2026)
Table 27. Global Gaming Console Revenue (US$ Million) Market Share by Type (2021-2026)
Table 28. Global Gaming Console Revenue Share by Type (2021-2026)
Table 29. Global Gaming Console Price (K Units) by Type (2021-2026)
Table 30. Global Gaming Console Sales (K Units) by Application (2015-2020)
Table 31. Global Gaming Console Sales Share by Application (2015-2020)
Table 32. Global Gaming Console Revenue (US$ Million) Market Share by Application (2015-2020)
Table 33. Global Gaming Console Price (K Units) by Application (2015-2020)
Table 34. Global Gaming Console Sales (K Units) by Application (2021-2026)
Table 35. Global Gaming Console Sales Share by Application (2021-2026)
Table 36. Global Gaming Console Revenue (US$ Million) Market Share by Application (2021-2026)
Table 37. Global Gaming Console Revenue Share by Application (2021-2026)
Table 38. Global Gaming Console Price (K Units) by Application (2021-2026)
Table 39. United States Gaming Console Sales (K Units) by Company (2015-2020)
Table 40. United States Gaming Console Sales Market Share by Company (2015-2020)
Table 41. United States Gaming Console Sales (K Units) by Type (2015-2020)
Table 42. United States Gaming Console Sales Market Share by Type (2015-2020)
Table 43. United States Gaming Console Sales (K Units) by Application (2015-2020)
Table 44. United States Gaming Console Sales Market Share by Application (2015-2020)
Table 45. Europe Gaming Console Sales (K Units) by Company (2015-2020)
Table 46. Europe Gaming Console Sales Market Share by Company (2015-2020)
Table 47. Europe Gaming Console Sales (K Units) by Type (2015-2020)
Table 48. Europe Gaming Console Sales Market Share by Type (2015-2020)
Table 49. Europe Gaming Console Sales (K Units) by Application (2015-2020)
Table 50. Europe Gaming Console Sales Market Share by Type (2015-2020)
Table 51. China Gaming Console Sales (K Units) by Company (2015-2020)
Table 52. China Gaming Console Sales Market Share by Company (2015-2020)
Table 53. China Gaming Console Sales (K Units) by Type (2015-2020)
Table 54. China Gaming Console Sales Market Share by Type (2015-2020)
Table 55. China Gaming Console Sales (K Units) by Application (2015-2020)
Table 56. China Gaming Console Sales Market Share by Application (2015-2020)
Table 57. Japan Gaming Console Sales (K Units) by Company (2015-2020)
Table 58. Japan Gaming Console Sales Market Share by Company (2015-2020)
Table 59. Japan Gaming Console Sales (K Units) by Type (2015-2020)
Table 60. Japan Gaming Console Sales Market Share by Type (2015-2020)
Table 61. Japan Gaming Console Sales (K Units) by Application (2015-2020)
Table 62. Japan Gaming Console Sales Market Share by Application (2015-2020)
Table 63. Southeast Asia Gaming Console Sales (K Units) by Company (2015-2020)
Table 64. Southeast Asia Gaming Console Sales Market Share by Company (2015-2020)
Table 65. Southeast Asia Gaming Console Sales (K Units) by Type (2015-2020)
Table 66. Southeast Asia Gaming Console Sales Market Share by Type (2015-2020)
Table 67. Southeast Asia Gaming Console Sales (K Units) by Type (2015-2020)
Table 68. Southeast Asia Gaming Console Sales Market Share by Application (2015-2020)
Table 69. India Gaming Console Sales (K Units) by Company (2015-2020)
Table 70. India Gaming Console Sales Market Share by Company (2015-2020)
Table 71. India Gaming Console Sales (K Units) by Type (2015-2020)
Table 72. India Gaming Console Sales Market Share by Type (2015-2020)
Table 73. India Gaming Console Sales (K Units) by Application (2015-2020)
Table 74. India Gaming Console Sales Market Share by Application (2015-2020)
Table 75. Sony Corporation Information
Table 76. Sony Description and Business Overview
Table 77. Sony Gaming Console Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 78. Sony Gaming Console Product
Table 79. Sony Recent Development
Table 80. Microsoft Corporation Information
Table 81. Microsoft Description and Business Overview
Table 82. Microsoft Gaming Console Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 83. Microsoft Gaming Console Product
Table 84. Microsoft Recent Development
Table 85. Nintendo Corporation Information
Table 86. Nintendo Description and Business Overview
Table 87. Nintendo Gaming Console Sales (K Units), Revenue (Million USD), Price (USD/Unit) and Gross Margin (2015-2020)
Table 88. Nintendo Gaming Console Product
Table 89. Nintendo Recent Development
Table 90. Production Base and Market Concentration Rate of Raw Material
Table 91. Key Suppliers of Raw Materials
Table 92. Gaming Console Distributors List
Table 93. Gaming Console Customers List
Table 94. Gaming Console Market Key Trends
Table 95. Gaming Console Key Opportunities and Drivers
Table 96. Gaming Console Market Challenges
Table 97. Research Programs/Design for This Report
Table 98. Key Data Information from Secondary Sources
Table 99. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Console Product Picture
Figure 2. Global Gaming Console Sales Market Share by Type in 2020 & 2026
Figure 3. Type I Product Picture
Figure 4. Type II Product Picture
Figure 5. Global Gaming Console Market Share by Application in 2020 & 2026
Figure 6. Household Use Examples
Figure 7. Commercial Use Examples
Figure 8. Global Gaming Console Sales (K Units) Growth Rate (2015-2026)
Figure 9. Global Gaming Console Revenue (US$ Million) Growth Rate (2015-2026)
Figure 10. Global Gaming Console Price Trends Growth Rate (2015-2026) (USD/Unit)
Figure 11. Global Gaming Console Revenue Market Share by Region: 2015 VS 2020
Figure 12. Global Gaming Console Revenue Market Share by Region: 2021 VS 2026
Figure 13. United States Gaming Console Revenue (Million USD) Growth Rate (2015-2026)
Figure 14. United States Gaming Console Sales (K Units) Growth Rate (2015-2026)
Figure 15. Europe Gaming Console Revenue (Million USD) Growth Rate (2015-2026)
Figure 16. Europe Gaming Console Sales (Million USD) Growth Rate (2015-2026)
Figure 17. China Gaming Console Revenue (Million USD) Growth Rate (2015-2026)
Figure 18. China Gaming Console Sales (Million USD) and Growth Rate (2015-2026)
Figure 19. Japan Gaming Console Revenue (Million USD) Growth Rate (2015-2026)
Figure 20. Japan Gaming Console Sales (Million USD) Growth Rate (2015-2026)
Figure 21. Southeast Asia Gaming Console Revenue (Million USD) Growth Rate (2015-2026)
Figure 22. Southeast Asia Gaming Console Sales (Million USD) Growth Rate (2015-2026)
Figure 23. India Gaming Console Revenue (Million USD) Growth Rate (2015-2026)
Figure 24. India Gaming Console Sales (Million USD) Growth Rate (2015-2026)
Figure 25. Global 5 Largest Gaming Console Players Market Share by Revenue in Gaming Console 2015 & 2019
Figure 26. Gaming Console Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 27. Global Gaming Console Revenue Share by Type (2015-2020)
Figure 28. Global Gaming Console Revenue Growth Rate by Type in 2015 & 2019
Figure 29. Global Gaming Console Revenue Share by Application (2015-2020)
Figure 30. Global Gaming Console Revenue Growth Rate by Application in 2015 & 2019
Figure 31. United States Gaming Console Sales Market Share by Type in 2019
Figure 32. United States Gaming Console Sales Market Share by Type in 2019
Figure 33. Europe Gaming Console Sales Market Share by Company in 2019
Figure 34. Europe Gaming Console Sales Market Share by Type in 2019
Figure 35. Europe Gaming Console Sales Market Share by Application in 2019
Figure 36. China Gaming Console Sales Market Share by Company in 2019
Figure 37. China Gaming Console Sales Market Share by Type in 2019
Figure 38. China Gaming Console Sales Market Share by Application in 2019
Figure 39. Japan Gaming Console Sales Market Share by Company in 2019
Figure 40. Japan Gaming Console Sales Market Share by Type in 2019
Figure 41. Japan Gaming Console Sales Market Share by Application in 2019
Figure 42. Southeast Asia Gaming Console Sales Market Share by Company in 2019
Figure 43. Southeast Asia Gaming Console Sales Market Share by Type in 2019
Figure 44. Southeast Asia Gaming Console Sales Market Share by Application in 2019
Figure 45. India Gaming Console Sales Market Share by Company in 2019
Figure 46. India Gaming Console Sales Market Share by Type in 2019
Figure 47. India Gaming Console Sales Market Share by Application in 2019
Figure 48. Key Raw Materials Price Trend
Figure 49. Manufacturing Cost Structure of Gaming Console
Figure 50. Manufacturing Process Analysis of Gaming Console
Figure 51. Gaming Console Industrial Chain Analysis
Figure 52. Channels of Distribution
Figure 53. Distributors Profiles
Figure 54. Porter's Five Forces Analysis
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed